Mar 30, 2008, 01:16 AM // 01:16
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#61
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by Fay Vert
Wanting vanity items = bad player?
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If you're making yourself miserable over optional vanity stuff...well, maybe that doesn't make you a bad player, but it does mean you have your priorities way out of whack.
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Mar 30, 2008, 01:39 AM // 01:39
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#62
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by Skyy High
If you're making yourself miserable over optional vanity stuff...well, maybe that doesn't make you a bad player, but it does mean you have your priorities way out of whack.
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Then explain what the reward for the Guild Wars endgame is.
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Mar 30, 2008, 01:43 AM // 01:43
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#63
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Zinger314
Then explain what the reward for the Guild Wars endgame is.
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The enjoyment of playing the game. Alternatively, if you still consider PvP the logical progression, the experience of competitive play.
__________________
And the heavens shall tremble.
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Mar 30, 2008, 02:18 AM // 02:18
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#64
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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Quote:
Originally Posted by Zinger314
Then explain what the reward for the Guild Wars endgame is.
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The ability to finish everything gameplay-related. After I've done all missions and dungeons in normal and hard mode, vanquished all areas, completed all elite areas, and earned sufficient ranks in PvP title tracks for HoM monuments, I've beaten the game. There is nothing more to do to improve my character/account's achievements.
The remaining things to do (i.e., 90% of title grinding) are playing dress up and filling purple bars for the hell of it.
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Mar 30, 2008, 02:19 AM // 02:19
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#65
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Site Legend
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Quote:
Originally Posted by Zinger314
Then explain what the reward for the Guild Wars endgame is.
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Buying a Battlestation...oh wait wrong game :X
__________________
Old Skool '05
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Mar 30, 2008, 02:22 AM // 02:22
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#66
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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The reward for GW2 is most likely trivial.
If they want to attract new players to GW2 and those who don't have EoTN, do you think they will make the reward so good that it discourages new players?
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Mar 30, 2008, 02:25 AM // 02:25
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#67
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Site Legend
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Full HoM reward -
This person wasted xxx amount of hours for nothing (10)
__________________
Old Skool '05
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Mar 30, 2008, 02:29 AM // 02:29
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#68
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Forge Runner
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Quote:
Originally Posted by Avarre
The enjoyment of playing the game.
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Don't be stupid. No one plays games for enjoyment any more. They only play them for in game rewards to make them feel superior.
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Mar 30, 2008, 02:33 AM // 02:33
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#69
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Site Legend
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Quote:
Originally Posted by -Loki-
Don't be stupid. No one plays games for enjoyment any more. They only play them for in game rewards to make them feel superior.
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I enjoy headshots, and teabagging.
__________________
Old Skool '05
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Mar 30, 2008, 02:48 AM // 02:48
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#70
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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Prophecies was a casual game. Could go through without worrying about anything that made me force myself to work faster through a quest or mission.
Factions changed that. Missions with time limits in some of them, let alone Masters rank times, the ability to be casual died for me.
Nightfall came back and had a little casual aspect. However, once again, the aspect of Masters rank seemed to be the worst part. Jennur's Horde has no casual aspect at all.
Eye of the North, to me, is much harder than the others, but I remembered that most, if not all expansion packs are harder than the original. Still, some places feel like they were only designed for hardcore player's amusement.
In simple terms: EotN feels like it only had in mind for the non-casual gamer.
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Mar 30, 2008, 02:50 AM // 02:50
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#71
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Forge Runner
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
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I completely agree with the OP.
At the time I started playing EotN, I had four characters I would consider my main characters. Granted, there was one among them that has done much more than the others, but still.
I found the HoM discouraging because I have six main characters now, and there is no way I'm going to be able to max out six characters with titles, armors, and other accoutrements. So what to do? Either pick one character and ignore the rest, or ignore HoM and hope the rewards in GW2 aren't that great. I chose the latter, and I'm hoping I don't regret it in a few years time.
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Mar 30, 2008, 03:34 AM // 03:34
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#72
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Lion's Arch Merchant
Join Date: Oct 2007
Location: Portland, OR
Guild: The Older Gamers (TOG)
Profession: N/Me
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Wow, no one does anything but bitch, moan whine and complain around here anymore... It's like this forums is an old folks home or something.
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Mar 30, 2008, 03:42 AM // 03:42
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#73
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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Quote:
Originally Posted by Jake_Steel
Wow, no one does anything but bitch, moan whine and complain around here anymore... It's like this forums is an old folks home or something.
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The opposite is true. The median age here is in the teens. And only people who are young enough to take video games seriously bother to bitch and moan on game forums.
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Mar 30, 2008, 04:00 AM // 04:00
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#74
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Jungle Guide
Join Date: Mar 2007
Guild: Mature Gaming Association
Profession: Me/E
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OH JOY!!!
Another b1tch/whine/moan thread about EotN. We already have sixteen of these.
Shame on you for making multiple threads with the same topic...
Shame on (most of) the rest of you for focusing on the negative and being really b1tchy, sour people. Let's all talk about ways we're not having fun! Wow... what kind of people are you?
I firmly blame the moderators of this site for the crappy content of this thread though. You guys let this crap go on and on. It's as if it's okay to duplicate threads as long as ten days has passed since the last one generated interest. Seriously... you guys are asleep at the wheel. Have a staff meeting or something and figure out which way is up!
Moderators, please close this thread. Please do your jobs and keep this forum worth at least.... something...
Last edited by cebalrai; Mar 30, 2008 at 04:03 AM // 04:03..
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Mar 30, 2008, 04:33 AM // 04:33
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#75
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Army of Darkness
Profession: A/Mo
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Quote:
Originally Posted by cebalrai
OH JOY!!!
Another b1tch/whine/moan thread about EotN. We already have sixteen of these.
Shame on you for making multiple threads with the same topic...
Shame on (most of) the rest of you for focusing on the negative and being really b1tchy, sour people. Let's all talk about ways we're not having fun! Wow... what kind of people are you?
I firmly blame the moderators of this site for the crappy content of this thread though. You guys let this crap go on and on. It's as if it's okay to duplicate threads as long as ten days has passed since the last one generated interest. Seriously... you guys are asleep at the wheel. Have a staff meeting or something and figure out which way is up!
Moderators, please close this thread. Please do your jobs and keep this forum worth at least.... something...
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Everyone has an opinion if you don't like Ignore it, sheeeesh not everyone likes Eye the North.
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Mar 30, 2008, 06:21 AM // 06:21
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#76
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Forge Runner
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
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I would suggest, then, that either of you go start a thread about the good things you like in the game so we may contribute to that as well.
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Mar 30, 2008, 07:01 AM // 07:01
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#77
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Furnace Stoker
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Totally 100% agree with OP.
Discouraging? I'd rather call it Epic Fail (tm).
2 simple and obvious reasons for it's fail:
1> HoM (and some titles) should be simply account-based. For plenty of obvious reasons. And with no reasons against it.
Fairness and freedom of playstyles. Ability to contribute to your accumulated achievements center with any of your characters. No playtime wasted. No stupid rewarding of repeating same things over and over, which turns into grind. No disadvantages for players unable to complete all monuments because of having an old character created before Factions release. No forcing playstyles, no making players abandon their characters to play just one. No disadvantaging anyone for doing so...
GW really needs an account-based achievement aggregation engine, and HoM was hyped and expected to be such a thing, but failed miserably. It could have been so amazingly good, so much potential wasted...
2> Complete information about what counts and what doesn't should be made public. GW2 rewards don't matter at the moment, but GW1 is basically done now, they should have decided about what should matter when designing this thing. But if they really know nothing, as they claim, it just means we got a half-assed product, an unfinished pile of ...
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Mar 30, 2008, 07:27 AM // 07:27
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#78
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by Zinger314
Then explain what the reward for the Guild Wars endgame is.
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PvP, and if your one of them people that don't like it, then GW was never the right game for you.
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Mar 30, 2008, 07:33 AM // 07:33
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#79
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by -Loki-
Don't be stupid. No one plays games for enjoyment any more. They only play them for in game rewards to make them feel superior.
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And because of this - GWEN fails.
It's easily the least enjoyable chapter in the franchise. I guess they ran out of time to implement a bit of fun.
Luckily the other chapters - even after playing trough them a bunch of time - still have that special something.
Quote:
Originally Posted by Shuuda
PvP, and if your one of them people that don't like it, then GW was never the right game for you.
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Actually - I'd say that's wrong.
Looking at how the game transformed itself - it's clear that PvP WAS considered end-game - but later on it became the alternative rather then the natural progression.
Last edited by upier; Mar 30, 2008 at 07:36 AM // 07:36..
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Mar 30, 2008, 07:40 AM // 07:40
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#80
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Jungle Guide
Join Date: Nov 2007
Profession: R/
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Quote:
Originally Posted by StormDragonZ
Prophecies was a casual game. Could go through without worrying about anything that made me force myself to work faster through a quest or mission.
Factions changed that. Missions with time limits in some of them, let alone Masters rank times, the ability to be casual died for me.
Nightfall came back and had a little casual aspect. However, once again, the aspect of Masters rank seemed to be the worst part. Jennur's Horde has no casual aspect at all.
Eye of the North, to me, is much harder than the others, but I remembered that most, if not all expansion packs are harder than the original. Still, some places feel like they were only designed for hardcore player's amusement.
In simple terms: EotN feels like it only had in mind for the non-casual gamer.
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Wow, that was totally opposite for me. The fact that Factions missions were able to be completed in less the half an hour was a real bonus to me as a casual player (at that point). It was just a pity the quests to get anywhere were such a slog. Also, most casuals don't care about masters rewards. If you "master" something, you aren't being casual about it.
To be fair, Eye of the North was intended as an elite area for people who had finished all the campaigns and had no challenges left. It wasn't meant to be easy. I think it fit that brief quite well. The storyline is easy enough and doesn't incorporate the most difficult dungeons, keeping most casual players happy. The harder dungeons are definitely not designed for casual gamers, those are challenges for the non-casuals.
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